Radegast as a Platform

Since the first release of Radegast, just a few months ago, some interesting things have happened. Douglas R. Miles came up with the idea of using Radegast as  platform. He added IRadegastPlugin programming interface to it, and we already have a few interesting plugins in development.

opensim4opencog - the first project to utilize the plugins interface.

The goal of this project is to develop an interface to Opensim for OpenCog and other AI systems. It provides a means of connecting external AI bots over a socket to an avatar in the OpenSim Simulator. It uses TextSL as base and updates it to use libopenmetaverse, and includes DotLisp and a simple task queue processor as a persistent middle layer.

LookingGlass Virtual World Viewer – now comes with a plugin interface which allows it to be started from within Radegast and use it’s GUI, while in turn Radegast gets 3D world rendering.

The LookingGlass Virtual World Viewer provides a modular framework for a client viewer of virtual world systems. LookingGlass is written in C# and licensed with a BSD license. The current version has a communication module that talks Linden Lab Legacy Protocol (“LLLP”) which is compatible with Second Life(r) and OpenSimulator. A rendering module exists which uses the Ogre3D graphics engine. Of course, other communication and rendering modules will be added in the future.

Radegast Speech – is a plugin that aims at making virtual worlds more accessible. It uses speech synthesis and recognition which allows users to hear what is going on in a virtual world, as well as participate by using voice commands.

It’s been exciting to see how these plugins showed up from independent developers in such a short time. Our aim is to produce documentation that will make it easier to use Radegast as a platform to interface with virtual worlds, and hopefully even more plugins will show up in the future.

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