Radegast Plugins

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Radegast version 1.16 has been released.

Several new features, and continued work on improving stability. Radegast now has a plugin manager which allows plugins to be dynamically enabled and disabled. It also enables on-the-fly compilation and  loading of C# source code plugins. Hopefully this will enable some interesting work on creating new features that can be added as Radegast plugins.

This release also features a couple of important accessibility improvements, both in terms of navigation and improvements of the speech plugin.

Release Notes: Improvements/New Features

  • [RAD-127] – [PATCH] – Display embedded notecards
  • [RAD-128] – [PATCH] – Ability to create scripts in inventory
  • [RAD-129] – [PATCH] – Display group owned objects
  • [RAD-113] – Ability to check Linden balance.
  • [RAD-131] – Add an optional system tray icon and allow to minimize to the tray
  • [RAD-136] – Add plugin manager
  • [RAD-137] – Implement inventory sorting
  • [RAD-140] – Add scriptinfo command that displays scripts resource usage for your avatar and parcels
  • [RAD-110] – Display notifications generated from scripts that use llLoadURL()

Bug Fixes

  • [RAD-118] – Whispered Emotes are malformed
  • [RAD-124] – Ability to read Friends Conference with speech plugin
  • [RAD-130] – Voice plugin misses the fist message in IM conversations (personal, group and conference)
  • [RAD-132] – Rapid clicking on landmarks in inventory causes exceptions
  • [RAD-141] – Strange things happen if I turn off the Speech plugin mid-session and turn it back on again later.

Download

Don’t forget that .NET framework version 3.5 or newer is required on Windows and Mono 2.4 and newer on Linux (2.6 highly recommended). You can download this release from our downloads page.

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Since the first release of Radegast, just a few months ago, some interesting things have happened. Douglas R. Miles came up with the idea of using Radegast as  platform. He added IRadegastPlugin programming interface to it, and we already have a few interesting plugins in development.

opensim4opencog - the first project to utilize the plugins interface.

The goal of this project is to develop an interface to Opensim for OpenCog and other AI systems. It provides a means of connecting external AI bots over a socket to an avatar in the OpenSim Simulator. It uses TextSL as base and updates it to use libopenmetaverse, and includes DotLisp and a simple task queue processor as a persistent middle layer.

LookingGlass Virtual World Viewer – now comes with a plugin interface which allows it to be started from within Radegast and use it’s GUI, while in turn Radegast gets 3D world rendering.

The LookingGlass Virtual World Viewer provides a modular framework for a client viewer of virtual world systems. LookingGlass is written in C# and licensed with a BSD license. The current version has a communication module that talks Linden Lab Legacy Protocol (“LLLP”) which is compatible with Second Life(r) and OpenSimulator. A rendering module exists which uses the Ogre3D graphics engine. Of course, other communication and rendering modules will be added in the future.

Radegast Speech – is a plugin that aims at making virtual worlds more accessible. It uses speech synthesis and recognition which allows users to hear what is going on in a virtual world, as well as participate by using voice commands.

It’s been exciting to see how these plugins showed up from independent developers in such a short time. Our aim is to produce documentation that will make it easier to use Radegast as a platform to interface with virtual worlds, and hopefully even more plugins will show up in the future.

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